Energy game for teenagers

an online game has been developed to encourage teenagers to save electricity in their bedrooms. The game includes measuring the electricity consumption in the bedrooms of a 7th grade class (13-14 year-olds). A gaming period of two weeks was tried out on a 7th grade class. It seems the game works, but improvements have been suggested in the administ
Results

an online game has been developed to encourage teenagers to save electricity in their bedrooms. The game includes measuring the electricity consumption in the bedrooms of a 7th grade class (13-14 year-olds). A gaming period of two weeks was tried out on a 7th grade class. It seems the game works, but improvements have been suggested in the administrative equipment, the game itself and int he metering equipment. The game is very close to market, as with these modifications it will be usable by 7th graders and their teaches. This will provide a basis for the lending centres at the regional authorities to procure a number of sets to lend to schools. (Energy 11)

Key figures

Period:
2009 - 2012
Funding year:
2009
Own financial contribution:
0.47 mio. DKK
Grant:
1.19 mio. DKK
Funding rate:
72 %
Project budget:
1.66 mio. DKK

Category

Oprindelig title
Energispil(d) for teenagere
Programme
ELFORSK
Technology
Energy efficiency
Case no.
ELFORSK 341-028

Participants

Congin (Main Responsible)
Partners and economy
Partner Subsidy Auto financing
Egebjergskolen
Congin
AURA Rådgivning A/S
Teknologisk Institut

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