Energy game for teenagers
an online game has been developed to encourage teenagers to save electricity in their bedrooms. The game includes measuring the electricity consumption in the bedrooms of a 7th grade class (13-14 year-olds). A gaming period of two weeks was tried out on a 7th grade class. It seems the game works, but improvements have been suggested in the administrative equipment, the game itself and int he metering equipment. The game is very close to market, as with these modifications it will be usable by 7th graders and their teaches. This will provide a basis for the lending centres at the regional authorities to procure a number of sets to lend to schools. (Energy 11)
Key figures
Category
Participants
Partner | Subsidy | Auto financing |
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Egebjergskolen | ||
Congin | ||
AURA Rådgivning A/S | ||
Teknologisk Institut |